Arantxa Jimenez explains the keys to one of the most important international gamification projects, and his proposal to train behaviors among employees. A transmedia and high impact experience to generate emotion and repetition, transforming behaviors into habits that impact the business.


Warning: count(): Parameter must be an array or an object that implements Countable in /homepages/2/d610571080/htdocs/clickandbuilds/GWC/wp-includes/class-wp-comment-query.php on line 405
Leave Comment

Your email address will not be published. Required fields are marked *

clear formSubmit